Find your next role in games.
4,017 open roles at games studios, read every morning from the studios' own hiring systems. Look for the role you have in mind, or see what else is out there, and apply on the studio's own site. Roles older than 26 weeks aren't listed (why).
By discipline
- Programming (869)
- Tech Art (115)
- Art (364)
- Animation (115)
- VFX (66)
- Design (323)
- Narrative & Writing (50)
- UI/UX (129)
- Audio (41)
- Production (274)
- Product (161)
- QA (135)
- Data & Analytics (305)
- Marketing & UA (223)
- Community (34)
- Business & Publishing (138)
- Localisation (76)
- IT & DevOps (172)
- People & Recruiting (72)
- Finance & Legal (156)
- Operations (80)
- Player Support (51)
- Other (68)
By region
- Europe (1,269)
- Nordics (143)
- North America (1,448)
- Latin America (79)
- Asia-Pacific (796)
- Middle East & North Africa (10)
Newest roles
- Développeur logiciel (moteur principal)/Software Developer (Core Engine) - Battlefield at Motive Studio, Montreal, Canada
- Quality Designer at Electronic Arts, Montreal, Canada
- QA Technique Senior / Senior Technical QA at Cloud Imperium Games, Montreal, Canada
- Front-end Epsort Programmer - Rainbow Six Siege at Ubisoft, Montreal, Canada
- Programmeuse, Programmeur Front-End Esport - Rainbow Six Siege at Ubisoft, Montreal, Canada
- Product Specialist - Databricks at Ubisoft, Montreal, Canada
- Spécialiste de produit - Databricks at Ubisoft, Montreal, Canada
- Game Designer (Apex Legends) at Respawn Entertainment, Los Angeles, United States
- Senior Product Manager - Lifecycle & Growth (Apex Legends) at Respawn Entertainment, Los Angeles, United States
- Senior Manager, FP&A - Central Technology at Electronic Arts, Vancouver, Canada
- Level Designer at Joyteractive, Belarus
- Senior Manager, Software Engineering at PlayStation (SIE), London, United Kingdom
- Technical Account Manager II at PlayStation (SIE), London, United Kingdom
- Senior Level Designer - Electric Square at Keywords Studios, United Kingdom
- Tech Lead (Parental Control) at Xsolla, Perm, Russia
- Associate Commercial Planning & Analytics Manager at Hasbro, Boston, United States
- Blizzard 2027 Summer Internships - Finance at Blizzard Entertainment, Irvine, United States
- Senior Storyboard Artist – Temp (SFD / Cinematics) at Blizzard Entertainment, Irvine, United States
- Analytics Engineer at Activision, Santa Monica, United States
- Support at ZeniMax Media, United States
- Specialist, Workday Solutions at Electronic Arts, Hyderabad, India
- Site Reliability Engineer II at Electronic Arts, Kuala Lumpur, Malaysia
- Senior Technical Artist at LightSpeed Studios, Location not stated
- QA Specialist (6 months Fixed Term Contract) at Cloud Imperium Games, Manchester, United Kingdom
- Embedded QA Specialist I – Engine (6 months Fixed Term Contract) at Cloud Imperium Games, Frankfurt, Germany
- 2D Artist at Fugo Games, Istanbul, Turkey
- Game Developer at Fugo Games, Istanbul, Turkey
- Junior User Acquisition Manager at Easybrain, Warsaw, Poland
- User Acquisition Manager at Easybrain, Limassol, Cyprus
- Freelance Video Game Translator (m/f/d): English US to Finnish at Altagram Group, Location not stated
- Senior Business Development Manager - Albany, NY at Rocket Science, United States
- Junior LiveOps Manager at DECA Games, Berlin, Germany
- Marketing Activations Intern at Gameloft, Barcelona, Spain
- Customer Care Agent (English only/ night shift) at Gameloft, Lviv, Ukraine
- Customer Care Agent (English&Spanish) at Gameloft, Lviv, Ukraine
- Machine Learning Engineer at PlayStation (SIE), Belgium
- Senior Node System Programmer [Snowdrop] at Ubisoft, Malmö, Sweden
- Senior UX and Core Tools C++ Engineer [Snowdrop] at Ubisoft, Bucharest, Romania
- Product Director – Marketing at Ubisoft, Sofia, Bulgaria
- Senior Mobile Engineer (iOS and Android) at Star Stable, Stockholm, Sweden
- Senior 3D Motion Designer at CD Projekt Red, Warsaw, Poland
- Lead VFX Artist at CD Projekt Red, Warsaw, Poland
- Senior UI Artist at Scorewarrior, Cyprus
- Product Manager, Mobile Games Portfolio at UserWise, Serbia
- Lead UX Designer UI/UX at Turtle Rock Studios, Location not stated
- Project & Delivery Manager at Hypemasters, Belgrade, Serbia
- Account Executive, Funtap Games at Funtap, Vietnam
- Brand Marketing Specialist, Funtap Games at Funtap, Vietnam
- Marketing Executive, Funtap Games at Funtap, Vietnam
- Community Developer - 7 Days to Die at Behaviour Interactive, Montreal, Canada
- Community Manager, Social & Content - 7 Days to Die at Behaviour Interactive, Montreal, Canada
- Scriptwriter at Ubisoft, Montreal, Canada
- Scénariste at Ubisoft, Montreal, Canada
- TEXTURE & LOOKDEV SUPERVISOR - Hybride VFX at Ubisoft, Montreal, Canada
- Game Designer (Live Content) at 2K, Canada
- Senior 3D Artist at 2K, Canada
- Product Manager at Scopely, Canada
- Game Designer (Live Content) at HB Studios, Canada
- Infrastructure Engineer at That's No Moon, Los Angeles, United States
- Commercial Manager at PlayStation (SIE), Remote (United States)
- Sr. Payroll Operations Specialist at PlayStation (SIE), Remote (United States)
- Senior Mission Designer (CONTRACT) at Insomniac Games, Remote (United States)
- Director, Global Licensed Merchandise at PlayStation (SIE), London, United Kingdom
- Office Administrator at Highdive, Toronto, Canada
- Social Media Specialist (Contract) at NC America, Irvine, United States
- Director, Machine Learning Engineering - AI Foundations at Riot Games, Los Angeles, United States
- Principal Program Manager, Strategy & Operations (12 Month Contract) at Riot Games, Dublin, Ireland
- Senior Manager, Software Engineering (Graphics) - League of Legends at Riot Games, Los Angeles, United States
- AI Programmer Intern at Epic Games, Cary, United States
- Senior Security Engineer at Epic Games, Cary, United States
- Senior Manager, Digital Distribution at PlayStation (SIE), San Mateo, United States
- Market Development Manager, LATAM (Bilingual - Spanish/English) at Pokémon Company Intl, Mexico City, Mexico
- Product Manager at Scopely, United States
- Expert 3D Technical Animator (Unannounced Project) at 11 bit studios, Warsaw, Poland
- Expert Technical Artist (Unannounced Project) at 11 bit studios, Warsaw, Poland
- Senior Game Economy Designer at Tripledot Studios, Tbilisi, Georgia
- Senior Game Economy Designer at Tripledot Studios, Minsk, Belarus
- Senior Game Economy Designer at Tripledot Studios, Warsaw, Poland
- Visual Development Artist at Bold Games, Istanbul, Turkey
- Senior Brand Manager at Exploding Kittens, Los Angeles, United States
- People Partner at Jam City, San Francisco, United States
- Digital Merchandising Manager at PlayStation (SIE), San Mateo, United States
- Community Manager at Crytek, Frankfurt, Germany
- EMEA Payroll Analyst at PlayStation (SIE), London, United Kingdom
- Analytics Engineer, Finance at Scopely, Barcelona, Spain
- Business Development Manager (Junior/Mid level) - Albany, NY at Rocket Science, United States
- Associate Development Manager at Electronic Arts, Vancouver, Canada
- Data Analyst - EA Sports FC at Electronic Arts, Vancouver, Canada
- Generalist Software Engineer - EA SPORTS™ FC at Electronic Arts, Vancouver, Canada
- Sr. Software Developer (Contract) at PlayStation (SIE), Waterloo, Canada
- Sr. Technical Program Manager (Contract) at PlayStation (SIE), Waterloo, Canada
- Senior Product Insights Analyst at PlayStation (SIE), London, United Kingdom
- Senior Engineer, Graphics at Scopely, United Kingdom
- Director Marketing, Magic: The Gathering Japan at Hasbro, Tokyo, Japan
- Senior Software Engineer I at Electronic Arts, Hyderabad, India
- Quality Designer at Electronic Arts, Shanghai, China
- Technical Embedded QA Specialist I at Cloud Imperium Games, Manchester, United Kingdom
- Senior Desktop Support Engineer at Cloud Imperium Games, Manchester, United Kingdom
- Studio IT Manager at Cloud Imperium Games, Manchester, United Kingdom
- [Palworld Mobile] 개발 PM - 중화권 (5년 이상) at PUBG, Seoul, South Korea