Level Designer

Joyteractive Β· Belarus Β· Serbia +3 more

Discipline
Design
Seniority
Mid (from the description)
Work model
Remote
Employment type
Permanent
Pay
Pay not stated
Posted
10 Nov
First seen on Hakken
10 Nov

Apply on the studio's site

About the role

πŸš€ We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 70+ rock star professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!

πŸ” Our flagship game, Cryptogram: Word Brain Puzzle, consistently ranks in the top word puzzle games in the US:
πŸ† #1 in the Cryptogram niche by downloads
✏️ #3 in Word Games

We’re looking for an experienced Level Designer to join the Picture Blast Solitaire team.

What are you working on?

  • Genres: Puzzle, Casual

  • Platforms: Mobile, iOS, Android

For which tasks (responsibilities)?

  • Ownership of the level design direction and weekly delivery of levels to production: art review, feedback to artists, uploading levels to the build, control of deadlines and quality

  • Difficulty curve tuning across levels and within a single level

  • Work with the level editor: setting up generation of the content delivery queue based on defined constraints

  • Analysis of level metrics (churn, playtime), replacement and improvement of underperforming levels

  • Generating and testing level design hypotheses to improve key metrics: playtime, retention, monetization (e.g. interstitial vs. rewarded ad balance)

  • Assembly of level sets for A/B tests and test setup together with developers and the game designer

  • Automation of routine processes in the content pipelinel

What kind of professional are we looking for?

  • 3+ years of level design experience in puzzle, solitaire, match-3, or merge games

  • Strong experience in difficulty curve tuning

  • Experience with A/B testing of levels and level sets

  • Experience with analytics: behavioral and monetization metrics, including ad metrics (interstitial, rewarded, eCPM)

  • Experience with level editors or internal tools

  • Ownership of results and proactivity

Nice to have

  • Visual taste or an art background

  • Experience with procedurally generated levels

What are the conditions and bonuses?

For your success we offer:

🌴18 business days of compensated day-offs

8 paid Personal Days a year + 1 day is added every year

πŸ‘‰ Flexible Public Holidays policy

β€οΈβ€πŸ©Ή 100% Sick Leave compensation

πŸ’» Payment for wear and tear on equipment while using a personal computer

🌐 Remote work

From the studio's careers page (ashby). Checked 10 Nov.