Riot Games
Part of Tencent
189 open roles on Hakken.
- HQ
- West Los Angeles (Wikidata P159 · checked 5 Nov)
- Founded
- 2006 (Wikidata P571 · checked 5 Nov)
- Size
- 1,001–5,000 · 2018 (Wikidata P1128, as of 2018 · checked 5 Nov)
- Platforms
- Mobile · PC · Nintendo · Xbox (Wikidata: platforms of the studio's games, P400)
Engines in its ads: Unreal, Unity, Proprietary engine, Godot
Languages in its ads: Mandarin, Korean, Chinese, Spanish, German, Japanese, Polish
Open roles
Programming
- Senior Manager, Software Engineering (Graphics) - League of Legends, Los Angeles, United States
- Principal Engineer - League of Legends, Dublin, Ireland
- Software Engineer - League of Legends, Dublin, Ireland
- Senior Software Engineer, Gameplay (Bots) - League of Legends (Mandarin-Proficiency Required), Los Angeles, United States
- Senior Software Engineer, Tools - Unpublished R&D Product, Shanghai, China
- Senior Software Engineer, Seoul, South Korea
- Manager, Software Engineering - VALORANT, Player Dynamics, Los Angeles, United States
- Senior Software Engineer - Automation & Build Systems, Unpublished R&D Product, Sydney, Australia
- Senior Software Engineer , Social and Store, Unpublished R&D Product, Sydney, Australia
- Senior Software Engineer, Social & Store, Unpublished R&D Product, Sydney, Australia
- Senior Software Engineer, Engine & Tools - Unpublished R&D Product, Sydney, Australia
- Senior Software Engineer, VALORANT, Personalization, Sydney, Australia
- Staff Software Engineer, Gameplay - Unpublished R&D Product, Shanghai, China
- Staff Software Engineer, Engine Performance - Central Technology, Unreal Ecosystem, Los Angeles, United States
- Staff Software Engineer, Engine Performance (Tools) - Central Technology, Unreal Ecosystem, Los Angeles, United States
- Systems Engineer II, Wild Rift, Sydney, Australia
- Principal Software Engineer, Engine & Tools - League of Legends, Los Angeles, United States
- Manager, Anti-Cheat Engineering (Embedded Vanguard) - Central Technology, Anti-Cheat, Los Angeles, United States
- Manager, Software Engineering, Sydney, Australia
- Senior Manager, Software Engineering - Teamfight Tactics - Store & Cosmetics, Singapore
- Staff Software Engineer, Tools (Full-Stack) - Central Creative, Los Angeles, United States
- Staff Software Engineer, Tools (Services) - Central Creative, Los Angeles, United States
- Senior Software Engineer, Riot Client - Publishing Platform, Los Angeles, United States
- Senior Manager, Enterprise Engineering & Process Excellence, Los Angeles, United States
- Manager, Software Engineering - League of Legends, Alternate Play Modes, Los Angeles, United States
- Staff Software Engineer - Teamfight Tactics, Mobile, Los Angeles, United States
- Staff Software Engineer - Enterprise Data & AI (Intelligence Platform), Los Angeles, United States
- Senior Anti-Cheat Engineer - Central Technology, Anti-Cheat, Los Angeles, United States
- Staff Application Engineer, OneStream, Los Angeles, United States
- Staff Software Engineer, Enterprise AI (Intelligence Platform), Los Angeles, United States
- Staff Software Engineer, Build Services - Teamfight Tactics, Los Angeles, United States
- Staff Software Engineer, Social & Store - Unpublished R&D Product ( Australia-based, Relocation and Visa Sponsorship provided), Sydney, Australia
- Principal Software Engineer, Rendering - Unpublished R&D Product, Los Angeles, United States
- Manager, Software Engineering - Publishing Platform, Core Game Loop, Los Angeles, United States
- Staff Software Engineer - Esports Platforms, Los Angeles, United States
- Manager, Software Engineering, Core Services - VALORANT, Mercer Island, United States
- Principal Software Engineer - Developer Connections, Game Release, Los Angeles, United States
- Principal Software Engineer, Gameplay - Teamfight Tactics, Los Angeles, United States
- Staff Data and AI Engineer - Enterprise, Los Angeles, United States
- Staff Software Engineer, Build Platforms - VALORANT, Los Angeles, United States
- Staff Software Engineer, Unreal Ecosystem (Australia-Based; Relocation Provided), Sydney, Australia
- Staff Software Engineer, Platform Services - Central Technology, Anti-Cheat, Los Angeles, United States
- Staff Software Engineer, Developer Experience & Workflows - VALORANT, Los Angeles, United States
- Manager, Software Engineering - VALORANT, Gameplay Cosmetics, Los Angeles, United States
- Staff Software Engineer - Automation & Build Systems - Unpublished R&D Product (Australia-Based; Relocation & Visa Sponsorship Provided), Sydney, Australia
- Staff Software Engineer, Gameplay - Unpublished R&D Product, Guangzhou, China
- Principal Software Engineer, AI Enablement - Central Product, Los Angeles, United States
- Manager, Software Engineering (Services Lead) - Unpublished R&D Product, Los Angeles, United States
- Software Engineer, Services - Unpublished R&D Product (Contract), Shanghai, China
- Manager, Software Engineering, Publishing Engagement - Publishing Platform (based in Seoul, South Korea), Seoul, South Korea
- Software Engineer, Gameplay - Unpublished R&D Product (Contract), Guangzhou, China
- Software Engineer, Services - Unpublished R&D Product (Contract), Guangzhou, China
- Staff Software Engineer, Console - Unpublished R&D Product, Los Angeles, United States
- Principal Software Engineer, Test Automation - League of Legends, Los Angeles, United States
- Software Engineer, Gameplay - Unpublished R&D Product (Contract), Shanghai, China
- Senior Manager, Software Engineering, Platform Engineering - VALORANT, Los Angeles, United States
- Staff Software Engineer - Unpublished R&D Product (Australia-Based; Relocation Provided), Sydney, Australia
- Principal Software Engineer, Client - Wild Rift, Shanghai, China
- Staff Software Engineer, Services - Unpublished R&D Product, Shanghai, China
Production
- Principal Program Manager, Strategy & Operations (12 Month Contract), Dublin, Ireland
- Production Coordinator - League of Legends (12 Month Contract), Dublin, Ireland
- Event Producer III - Esports, Singapore
- Senior Technical Producer - Central Technology, Infrastructure Platform, Los Angeles, United States
- Game Producer - League of Legends, Dublin, Ireland
- Sr. Principal Technical Producer - Developer Connections, Los Angeles, United States
- Senior Game Producer - Unpublished R&D Product, Shanghai, China
- Game Producer, Gameplay - Wild Rift, Shanghai, China
- Game Producer – Unpublished R&D Product (Contract), Shanghai, China
- Game Producer - Unpublished R&D Product, Sydney, Australia
- Technical Producer - Unpublished R&D Product, Sydney, Australia
- Senior Manager, Game Production - Unpublished R&D Product, Singapore
- Technical Producer II, Infrastructure - Central Technology, Los Angeles, United States
- Senior Technical Producer — Teamfight Tactics, Core Tech, Los Angeles, United States
- Game Producer II - League of Legends (Contract), Singapore
- Senior Esports Events Production Manager, Berlin, Germany
- Content Producer, Wild Rift (Contract), Shanghai, China
- Senior Technical Producer - Developer Connections, Build & Release, Los Angeles, United States
- Program Manager -VALORANT Mobile, Shanghai, China
- Game Producer, Event - Wild Rift (Contract), Shanghai, China
- Senior Technical Program Manager - Publishing Platform, Los Angeles, United States
- Senior Game Producer - Unpublished R&D Product, Guangzhou, China
- Program Manager, Workplace Experience & Real Estate (APAC), Shanghai, China
Art
- Associate Art Director - League Cosmetics, Los Angeles, United States
- Manager, 3D Character Art - Unpublished R&D Product, Singapore
- Illustration Artist - Riftbound, Shanghai, China
- Senior Visual Design Artist - League of Legends: Wild Rift, Shanghai, China
- 3D Character Artist (Contract), Guangzhou, China
- 3D Environment Artist - Unpublished R&D Product (Contract), Guangzhou, China
- Concept Artist, Character -Unpublished R&D Product (Contract), Guangzhou, China
- 3D Character Artist - Unpublished R&D Product, Shanghai, China
- Manager, 3D Character Art, Skins – League of Legends, Singapore
- Director, Art Direction - Unpublished R&D Product, Los Angeles, United States
- Principal Visual Design Artist - Unpublished R&D Product, Los Angeles, United States
- Principal 3D Character Artist - Unpublished R&D Product, Los Angeles, United States
- Visual Designer - Wild Rift (Contract), Shanghai, China
- Senior Manager, Art Management - Unpublished R&D Product, Singapore
- Senior Concept Artist, Environment - Unpublished R&D Product, Guangzhou, China
- Senior Manager, Art Direction, Skins – League of Legends, Singapore
Product
- Senior Game Product Manager - Unpublished R&D Product, Los Angeles, United States
- Senior Game Product Manager - Riftbound, Los Angeles, United States
- Publishing Product Management Lead, Japan - VALORANT, Tokyo, Japan
- Principal Technical Product Manager - Publishing Platform, Content Access Platform, Los Angeles, United States
- Director, Publishing Product Management, Americas - VALORANT, Los Angeles, United States
- Principal Technical Product Manager - VALORANT, Developer Tooling, Los Angeles, United States
- Senior Technical Product Manager - Publishing Platform, Organized Play, Los Angeles, United States
- Principal Publishing Product Manager, Americas, Los Angeles, United States
- Esports Product Manager, Korea - Riftbound, Seoul, South Korea
- Regional Publishing Product Lead - Riftbound, Seoul, South Korea
- Principal Game Product Manager, Cosmetics - Teamfight Tactics, Singapore
- Manager, Game Product Management - FFGS / Golden Spatula, Shanghai, China
- Product Manager, Meta Systems - VALORANT Mobile, Shanghai, China
- Product Manager, China Publishing - TFT, Shanghai, China
- Senior Game Product Manager, Events - Wild Rift, Shanghai, China
- Manager, Game Product Management, Monetization and Growth - FFGS / Golden Spatula, Shanghai, China
Data & Analytics
- Director, Machine Learning Engineering - AI Foundations, Los Angeles, United States
- Senior Manager, Machine Learning Engineering - League of Legends, Los Angeles, United States
- Principal Insights Analyst - League of Legends, Los Angeles, United States
- Staff Machine Learning Engineer - Central Technology, Anti-Cheat, Los Angeles, United States
- Staff Machine Learning Engineer - Unpublished R&D Product, Los Angeles, United States
- Staff AI & Data Engineer, HR Systems, Los Angeles, United States
- Principal Data Engineer -Teamfight Tactics, Los Angeles, United States
- Principal Machine Learning Engineer (AI/Platform)- League of Legends, Los Angeles, United States
- Principal Data Engineer, Personalization - Central Product Insights, Los Angeles, United States
- Sr. Principal Insights Analyst - Central Product Insights, Los Angeles, United States
- Staff Machine Learning Engineer (Applied Modeling) - League of Legends, Los Angeles, United States
- Staff Machine Learning Engineer - Game Tech Group, ML Platform, Los Angeles, United States
- Senior Manager, Data Engineering - Valorant, Los Angeles, United States
- Principal Insights Analyst, AXE - Teamfight Tactics, Los Angeles, United States
Design
- Senior Game Designer - Unpublished R&D Product, Shanghai, China
- Senior Game Designer, Combat – Unpublished R&D Product, Shanghai, China
- Senior Game Designer, Level - Unpublished R&D Product, Shanghai, China
- Senior Technical Game Designer - Unpublished R&D Product, Shanghai, China
- Principal Game Designer - League of Legends, ARAM Mayhem, Los Angeles, United States
- Principal Creative Director, Growth Marketing & Lifecycle, Los Angeles, United States
- Sr. Director, Creative Direction - TFT, Los Angeles, United States
- Senior Game Designer, Balancing & Economy - Unpublished R&D Product, Shanghai, China
- Game Designer, System - Unpublished R&D Product (Contract), Guangzhou, China
- Sr. Manager, Game Design (Lead Designer) - Unpublished R&D Product, Guangzhou, China
- Game Designer, Combat - Unpublished R&D Product (Contract), Shanghai, China
Marketing & UA
- Social Media Strategist, League of Legends (12 Month Contract), Berlin, Germany
- EMEA Public Relations Strategist (12-Month Contract), Berlin, Germany
- Brand Manager - Unpublished R&D Product, Los Angeles, United States
- Director, Esports Content Services, EMEA, Berlin, Germany
- Principal, Growth Lead - League of Legends, Los Angeles, United States
- Sr. Manager, Creative Management - Wild Rift, Shanghai, China
- Senior Brand Manager Eastern Europe - VALORANT, Berlin, Germany
- APAC Esports Partnership Manager, Seoul, South Korea
IT & DevOps
- Senior Security Engineer, Player Security, Los Angeles, United States
- Manager, Application Engineering - Atlassian Cloud Platform, Los Angeles, United States
- Manager, Anti-Cheat Engineering (Head of PC Game Security) - Central Technology, Anti-Cheat, Los Angeles, United States
- Staff Software Engineer, Infrastructure - Central Technology, Los Angeles, United States
- Principal Software Engineer, Services/DevOps - Wild Rift, Los Angeles, United States
- Cloud Infrastructure and Security Engineer (Contract), Shanghai, China
Tech Art
- Rendering Technical Artist - Unpublished R&D Product, Shanghai, China
- Senior VFX Technical Artist - Unpublished R&D Product, Sydney, Australia
- Rendering Technical Artist II - League of Legends (Contract), Singapore
- Senior Technical Artist, Animation - Unpublished R&D Product, Shanghai, China
- Technical Art Manager - Unpublished R&D Product, Sydney, Australia
- Technical Artist, Rendering - Unpublished R&D Product (Contract), Shanghai, China
VFX
- Senior VFX Artist - Unpublished R&D Product, Shanghai, China
- Senior VFX Artist - Unpublished R&D Product, Los Angeles, United States
- Senior VFX Artist - VALORANT, Singapore
- Manager, VFX Art - Unpublished R&D Product, Singapore
- Manager, VFX Art - Teamfight Tactics, Singapore
Finance & Legal
- Senior Finance Partner, Japan, Tokyo, Japan
- Treasury and Risk Manager, Seoul, South Korea
- Production Finance, Seoul, South Korea
- Revenue Accounting Manager, Los Angeles, United States
- Treasury and Risk Manager, Singapore
Audio
- Music Supervision & Partnerships Lead, CN/APAC, Shanghai, China
- Sound Designer – Unpublished R&D Product (Contract), Guangzhou, China
- Sr. Manager, Audio Direction - Unpublished R&D Product, Los Angeles, United States
QA
- QA Engineer II - VALORANT, Organized Play, Los Angeles, United States
- Manager, Quality Assurance - VALORANT, Sydney, Australia
- QA Engineer - Unpublished R&D Product (Contract), Guangzhou, China
UI/UX
- User Experience Designer - Wild Rift (Contract), Shanghai, China
- Principal Software Engineer - League of Legends , UI Tooling, Los Angeles, United States
- Senior UX Designer – Unpublished R&D Product, Sydney, Australia
Narrative & Writing
- Senior Visual Story Development Artist - Unpublished R&D Product, Shanghai, China
- Manager, Narrative Writing - League of Legends, Los Angeles, United States
- Senior Narrative Designer - Unpublished R&D Product, Shanghai, China
Business & Publishing
- MBA Rotational Program - Summer 2027, Los Angeles, United States
- China Merchandise & Consumer Products Sales Operations Manager (Contract), Shanghai, China
Other
- Manager, Insights - Riot Discovery Studio Insights, Los Angeles, United States
Animation
- Principal Animation Artist - Unpublished R&D Product, Shanghai, China
Community
- Sr. Community Management Lead - Riftbound, Los Angeles, United States
Operations
- Retail Operations Manager, Korea - Riftbound, Seoul, South Korea
People & Recruiting
- Recruiter - Games (Contract), Shanghai, China
Localisation
- Localization Operations Manager, Shanghai, China
About
Since 2006, Riot Games has stayed committed to changing the way video games are developed, published, and supported for players. From our first title, League of Legends, to 2020’s VALORANT; we have strived to evolve the community with growth in Esports, and expansion from games into entertainment. Players are the…
Links
Data: careers page (daily) · Wikidata (CC0) · last checked 10 Nov