Games industry jobs in Sweden
105 studios based here · 86 open roles · 4 upcoming events
- Senior Node System Programmer [Snowdrop] at Ubisoft, Malmö, Sweden
- Senior Mobile Engineer (iOS and Android) at Star Stable, Stockholm, Sweden
- Customer Support Operator at Embark Studios, Stockholm, Sweden
- Level Artist at Fatshark, Stockholm, Sweden
- Art Lead at Winterkeep Interactive, Sweden
- Artist 2D, Focus UI at Winterkeep Interactive, Sweden
- Gameplay Programmer, AI Focus at Winterkeep Interactive, Sweden
- Gameplay Programmer, UI Focus at Winterkeep Interactive, Sweden
- Content Designer at Winterkeep Interactive, Sweden
- Programmer, Focus PCG at Winterkeep Interactive, Sweden
- System Designer at Winterkeep Interactive, Sweden
- Technical Artist at Winterkeep Interactive, Sweden
- Technical UI Designer at Winterkeep Interactive, Sweden
- Data Analyst at MAG Interactive, Stockholm, Sweden
- Executive Producer at Sharkmob, Malmö, Sweden
- Tracab: Software Engineer at Electronic Arts, Stockholm, Sweden
- Senior Core Systems Engineer at Sharkmob, Malmö, Sweden
- Production Director [Tom Clancy's The Division 3] at Ubisoft, Malmö, Sweden
- Lead Character Artist [Tom Clancy's The Division 2] at Ubisoft, Malmö, Sweden
- Senior VFX Artist [Tom Clancy's The Division 3] at Ubisoft, Malmö, Sweden
- Legal Counsel at Paradox Interactive, Stockholm, Sweden
- Junior Legal Counsel at Paradox Interactive, Stockholm, Sweden
- Technical Director: Developer Experience at Embark Studios, Stockholm, Sweden
- Senior Producer at Sharkmob, Malmö, Sweden
- Senior Release Manager at Paradox Interactive, Stockholm, Sweden
- Senior Level Designer at Sharkmob, Malmö, Sweden
- Environment Artist at Coffee Stain, Stockholm, Sweden
- Release Manager at Paradox Interactive, Stockholm, Sweden
- UX Artist - ARC Raiders at Embark Studios, Stockholm, Sweden
- Marketing Art Director at Embark Studios, Stockholm, Sweden
- Senior Character Concept Artist at Sharkmob, Malmö, Sweden
- Senior Brand Manager, New Experiences at Mojang Studios, Stockholm, Sweden
- Product Marketing Manager (parental cover) at Paradox Interactive, Stockholm, Sweden
- Senior Game Developer (Game Feel, UI, Animations, VFX) - Paper.io2 at Voodoo, Barcelona, Spain
- Gameplay & UI Developer - Paper.io2 at Voodoo, Barcelona, Spain
- Game Designer (Multiplayer Gameplay Modes) - Paper.io 2 at Voodoo, Paris, France
- Software Engineer (C++) - Frostbite at Electronic Arts, Vancouver, Canada
- Senior Reverse Engineer at Electronic Arts, Poland
- Senior Software Engineer - C++ & GPU at Electronic Arts, Guildford, United Kingdom
- Environment Art Intern at DICE, Stockholm, Sweden
- Core Software Engineer at DICE, Stockholm, Sweden
- Research Scientist - L21 at Electronic Arts, Stockholm, Sweden
- Development Director at Electronic Arts, Stockholm, Sweden
- Senior Research Engineer at Electronic Arts, Stockholm, Sweden
- Senior Audio Software Engineer at Electronic Arts, Stockholm, Sweden
- 3D Programming Team Lead at Massive Entertainment, Malmö, Sweden
- Anti-Cheat Programmer at Massive Entertainment, Malmö, Sweden
- Senior Product Manager - Paper.io 2 at Voodoo, Paris, France
- Senior Level Designer - Hole.io at Voodoo, Paris, France
- Product Lead - Portfolio Midcore Games at Voodoo, Barcelona, Spain
- Community Ambassador at Paradox Interactive, Stockholm, Sweden
- Senior Game Designer at Mojang Studios, Stockholm, Sweden
- Senior Producer (Arc Raiders) at Embark Studios, Stockholm, Sweden
- Account Manager at Lurkit, Stockholm, Sweden
- Director, Marketing Creative & Art Direction, Minecraft at Mojang Studios, Stockholm, Sweden
- Director of Development, Minecraft Core at Mojang Studios, Stockholm, Sweden
- Game Director - Multiplayer Shooter at Sharkmob, Malmö, Sweden
- Release Manager at Sharkmob, Malmö, Sweden
- Head of Anti-Cheat at Embark Studios, Stockholm, Sweden
- DevOps / Build Engineer at Avalanche Studios, Stockholm, Sweden
- 3D Artist at Embark Studios, Stockholm, Sweden
- Data Scientist - Commercial at Embark Studios, Stockholm, Sweden
- Narrative Designer at Fatshark, Stockholm, Sweden
- Concept Artist at Snowprint Studios, Stockholm, Sweden
- Senior UI Designer at Snowprint Studios, Stockholm, Sweden
- Character Artist at Embark Studios, Stockholm, Sweden
- UX Designer at Paradox Interactive, Stockholm, Sweden
- Social Media Intern at IO Interactive, Malmö, Sweden
- Senior UI Designer (Contractor) at Arrowhead, Stockholm, Sweden
- Backend Programmer (Apex connect) at Avalanche Studios, Stockholm, Sweden
- Core Gameplay Engineer - THE FINALS at Embark Studios, Stockholm, Sweden
- Senior 3D Environment Artist at Snowprint Studios, Stockholm, Sweden
- Product Manager - Live Ops at MAG Interactive, Stockholm, Sweden
- Senior Backend Engineer - Anti-Cheat at Embark Studios, Stockholm, Sweden
- Tech Lead - Backend Delivery at Embark Studios, Stockholm, Sweden
- IT System Administrator at Avalanche Studios, Stockholm, Sweden
- QA Analyst - Stellaris at Paradox Interactive, Stockholm, Sweden
- Lead Economy and Engagement Designer - ARC Raiders at Embark Studios, Stockholm, Sweden
- Senior Gameplay Engineer - ARC Raiders at Embark Studios, Stockholm, Sweden
- VFX Artist at Embark Studios, Stockholm, Sweden
- Senior/Principal Render Engineer at Sharkmob, Malmö, Sweden
- Lead Character Artist at Avalanche Studios, Stockholm, Sweden
- Senior Backend Developer | Shared Tech | 12 month FTC at King Games, Stockholm, Sweden
- PhD AI/ML Research Engineer Intern at King Games, Stockholm, Sweden
- Art Director | New Games at King Games, Stockholm, Sweden
- Growth Marketing Manager, New Games at King Games, Stockholm, Sweden