Games studios, jobs and events in Sweden
105 studios based here · 86 open roles · 4 upcoming events
Living and working in Sweden
Last reviewed 5 Nov
What does it cost to live here?
- Average rent, 2-room flat (one bedroom): Sweden: 7,742 SEK/month; Stockholm: 8,814 SEK/month; Uppsala: 8,971 SEK/month; Malmö: 8,798 SEK/month; Lund: 8,155 SEK/month; Gothenburg: 7,978 SEK/month; Umeå: 7,250 SEK/month (Statistics Sweden (SCB), Rents for dwellings 2026 (table BO0406Tab03))
- Average rent, 1-room flat (studio): Sweden: 5,640 SEK/month; Uppsala: 6,757 SEK/month; Stockholm: 6,648 SEK/month; Malmö: 6,356 SEK/month; Gothenburg: 5,785 SEK/month; Lund: 5,654 SEK/month; Umeå: 5,620 SEK/month (Statistics Sweden (SCB), Rents for dwellings 2026 (table BO0406Tab03))
How much tax will I pay?
- How income tax works: Most employees pay only municipal tax: 32.38% on average in 2026, and 30.62% in Stockholm. State income tax of 20% is added on taxable income above SEK 643,000, about SEK 660,400 gross a year. A basic allowance and the job tax credit lower the bill. Employers pay 31.42% social contributions on top of salary, not taken from your pay. (Skatteverket, Belopp och procent 2026)
- Income where state income tax starts: 20% on top of municipal tax, about SEK 55,000 a month. (Skatteverket, Belopp och procent 2026)
- Tax relief for foreign experts: Foreign key staff can have 25% of their salary made tax-free for up to 7 years. It's granted automatically for salaries of at least SEK 88,801 a month in 2026. Apply to the Research Taxation Board (Forskarskattenämnden) within 3 months of starting work. (Forskarskattenämnden (Research Taxation Board))
What are my rights at work?
- Statutory annual leave: Including the right to 4 weeks in a row between June and August. (verksamt.se, Vacation (annual leave))
- Public holidays on weekdays in 2026: Most collective agreements also give Midsummer Eve, Christmas Eve and New Year's Eve off. Four holidays fall on a Saturday in 2026. (Government Offices of Sweden, Public holidays 2026 (PDF))
- Standard working week: Overtime is capped at 200 hours a year, and total hours at 48 a week on average over 4 months. (Swedish Work Environment Authority, The Working Hours Act)
- Probation: Up to 6 months. Either side can end it early with 14 days' notice. (verksamt.se, Employees and recruitment)
- Notice periods: Employers must give 1 month's notice for under 2 years' service, rising by a month for every 2 years to 6 months after 10 years. Employees give 1 month. Collective agreements often set longer periods. (verksamt.se, Employees and recruitment)
- Parental leave: 480 days per child, with 90 days reserved for each parent. 390 days are paid at about 80% of income, up to about SEK 1,250 a day, and 90 days at SEK 180 a day. Leave can be taken until the child is 12. (Försäkringskassan, Parental benefit)
- Sick pay: Employers pay 80% of salary for days 1 to 14, minus a qualifying deduction of 20% of a week's sick pay. From day 15, Försäkringskassan pays sickness benefit of about 80%, falling to 75% after a year. (Försäkringskassan, Sick pay (days 1 to 90))
- Pension: The state pension is paid for through employer contributions. Most employers also pay an occupational pension under a collective agreement: typically 4.5% to 6% of salary up to SEK 52,125 a month, and 30% to 31.5% above it (ITP 1, private-sector salaried staff). (Pensionsmyndigheten, The Swedish pension system)
Can I move here to work?
- Work permit routes: EU and EEA citizens need no permit; they register with Skatteverket for a personal identity number. Others need a work permit: pay must be at the collective-agreement level, and the job must have been advertised in the EU/EEA for 10 days. (Migrationsverket, Salary requirements for a work permit)
- Minimum salary for a work permit: 90% of the median salary, from 1 June 2026. (Migrationsverket, New rules for work permits from 1 June 2026)
- EU Blue Card: For a salary of at least SEK 53,625 a month (1.25 times the average). Since June 2026 a Blue Card can run for up to 4 years. (Migrationsverket, Salary requirements for a work permit)
Will job ads show the salary?
- EU Pay Transparency Directive: Not in force yet. The government now targets 1 January 2027: applicants must be told the starting salary or range, and employers may not ask about salary history. Already today, every employer must run a yearly pay survey, written down if it has 10 or more staff. (Mannheimer Swartling, Swedish implementation of the Pay Transparency Directive: new date)
Who's who in the industry?
- Dataspelsbranschen (Swedish Games Industry)
- Sweden Game Arena
- Nordic Game (Malmö, May)
- Sweden Game Conference (Skövde, October)
- Gotland Game Conference (Visby, June)
Studios based here
- Stillfront Group (24 open roles)
- Embark Studios (15 open roles)
- King Games (13 open roles)
- Paradox Interactive (11 open roles)
- Winterkeep Interactive (9 open roles)
- Sharkmob (8 open roles)
- Snowprint Studios (5 open roles)
- Avalanche Studios (4 open roles)
- Mojang Studios (4 open roles)
- DICE (2 open roles)
- Fatshark (2 open roles)
- MAG Interactive (2 open roles)
- Massive Entertainment (2 open roles)
- Arrowhead (1 open role)
- Coffee Stain (1 open role)
- Lurkit (1 open role)
- Star Stable (1 open role)
- 10 Chambers (0 open roles)
- 5 Fortress (0 open roles)
- Angry Demon Studio (0 open roles)
- Aurora Punks AB (0 open roles)
- Axolot Games (0 open roles)
- Bandit Island (0 open roles)
- Beyond Frames Entertainment (0 open roles)
- Bitwave (0 open roles)
- Blue Scarab Entertainment (0 open roles)
- Chamo Games (0 open roles)
- ChromaWay (0 open roles)
- Clear River Games (0 open roles)
- Coffee Stain North AB (0 open roles)
- Collecting Smiles (0 open roles)
- Counterspell Studios (0 open roles)
- Dashy Studios (0 open roles)
- Dennaton Games (0 open roles)
- DoubleMoose Games (0 open roles)
- Embracer Group (0 open roles)
- Experiment 101 (0 open roles)
- Fast Travel Games AB (0 open roles)
- Filimundus (0 open roles)
- Flamebait Games (0 open roles)
- Frictional Games AB (0 open roles)
- Frogsong Studios (0 open roles)
- Game Boost (0 open roles)
- GD Studio (0 open roles)
- GeoGuessr (0 open roles)
- Grenaa Games (0 open roles)
- Gro Play (0 open roles)
- Happy Life Animation (0 open roles)
- Hazelight (0 open roles)
- Hello There Games (0 open roles)
- House of How (0 open roles)
- Hutnu! (0 open roles)
- Ichigoichie (0 open roles)
- Illusion Labs (0 open roles)
- Illwinter Game Design (0 open roles)
- Iron Gate Studio (0 open roles)
- Jumpgate (0 open roles)
- Kinda Brave Entertainment Group (0 open roles)
- Levall Games (0 open roles)
- Lightbulb Crew (0 open roles)
- Liquid Media (0 open roles)
- Liquid Swords (0 open roles)
- Ludosity Interactive (0 open roles)
- MachineGames (0 open roles)
- Madskull Creations (0 open roles)
- Mediocre AB (0 open roles)
- Midjiwan (0 open roles)
- MindArk (0 open roles)
- Monster Puppet Corporation (0 open roles)
- Neat Corporation (0 open roles)
- Neon Giant (0 open roles)
- Nexile (0 open roles)
- Oxeye Game Studio (0 open roles)
- Pixel Tales (0 open roles)
- Pixelbite (0 open roles)
- Polarbit AB (0 open roles)
- Pounce Light (0 open roles)
- Pretty Fly Games (0 open roles)
- Pzlr (0 open roles)
- Raw Fury (0 open roles)
- Redbeet Interactive (0 open roles)
- Remedy Entertainment Plc (0 open roles)
- Resolution Games (0 open roles)
- Section 9 Interactive (0 open roles)
- semiwork (0 open roles)
- Sequel Games (0 open roles)
- Simogo (0 open roles)
- Skygoblin (0 open roles)
- Snapbreak Games AB (0 open roles)
- Solidicon (0 open roles)
- Star Vault (0 open roles)
- Starbreeze Studios (0 open roles)
- Stunlock Studios (0 open roles)
- Tarsier Studios AB (0 open roles)
- Teotl Studios (0 open roles)
- The Nuttery Entertainment (0 open roles)
- The Outsiders (0 open roles)
- Toppluva (0 open roles)
- Valiant Game Studio (0 open roles)
- Venturous (0 open roles)
- Vision Park (0 open roles)
- Wendros (0 open roles)
- Wonderscope (0 open roles)
- Y/CJ/Y (0 open roles)
- Zoink (0 open roles)
Also hiring here
- Electronic Arts (269 open roles)
- Ubisoft (100 open roles)
- Voodoo (84 open roles)
- IO Interactive (5 open roles)
Newest roles
- Senior Node System Programmer [Snowdrop] at Ubisoft, Malmö, Sweden
- Senior Mobile Engineer (iOS and Android) at Star Stable, Stockholm, Sweden
- Customer Support Operator at Embark Studios, Stockholm, Sweden
- Level Artist at Fatshark, Stockholm, Sweden
- Art Lead at Winterkeep Interactive, Sweden
- Artist 2D, Focus UI at Winterkeep Interactive, Sweden
- Gameplay Programmer, AI Focus at Winterkeep Interactive, Sweden
- Gameplay Programmer, UI Focus at Winterkeep Interactive, Sweden
- Content Designer at Winterkeep Interactive, Sweden
- Programmer, Focus PCG at Winterkeep Interactive, Sweden
- System Designer at Winterkeep Interactive, Sweden
- Technical Artist at Winterkeep Interactive, Sweden
- Technical UI Designer at Winterkeep Interactive, Sweden
- Data Analyst at MAG Interactive, Stockholm, Sweden
- Executive Producer at Sharkmob, Malmö, Sweden
- Tracab: Software Engineer at Electronic Arts, Stockholm, Sweden
- Senior Core Systems Engineer at Sharkmob, Malmö, Sweden
- Production Director [Tom Clancy's The Division 3] at Ubisoft, Malmö, Sweden
- Lead Character Artist [Tom Clancy's The Division 2] at Ubisoft, Malmö, Sweden
- Senior VFX Artist [Tom Clancy's The Division 3] at Ubisoft, Malmö, Sweden
- Legal Counsel at Paradox Interactive, Stockholm, Sweden
- Junior Legal Counsel at Paradox Interactive, Stockholm, Sweden
- Technical Director: Developer Experience at Embark Studios, Stockholm, Sweden
- Senior Producer at Sharkmob, Malmö, Sweden
- Senior Release Manager at Paradox Interactive, Stockholm, Sweden
- Senior Level Designer at Sharkmob, Malmö, Sweden
- Environment Artist at Coffee Stain, Stockholm, Sweden
- Release Manager at Paradox Interactive, Stockholm, Sweden
- UX Artist - ARC Raiders at Embark Studios, Stockholm, Sweden
- Marketing Art Director at Embark Studios, Stockholm, Sweden
- Senior Character Concept Artist at Sharkmob, Malmö, Sweden
- Senior Brand Manager, New Experiences at Mojang Studios, Stockholm, Sweden
- Product Marketing Manager (parental cover) at Paradox Interactive, Stockholm, Sweden
- Senior Game Developer (Game Feel, UI, Animations, VFX) - Paper.io2 at Voodoo, Barcelona, Spain
- Gameplay & UI Developer - Paper.io2 at Voodoo, Barcelona, Spain
- Game Designer (Multiplayer Gameplay Modes) - Paper.io 2 at Voodoo, Paris, France
- Software Engineer (C++) - Frostbite at Electronic Arts, Vancouver, Canada
- Senior Reverse Engineer at Electronic Arts, Poland
- Senior Software Engineer - C++ & GPU at Electronic Arts, Guildford, United Kingdom
- Environment Art Intern at DICE, Stockholm, Sweden
- Core Software Engineer at DICE, Stockholm, Sweden
- Research Scientist - L21 at Electronic Arts, Stockholm, Sweden
- Development Director at Electronic Arts, Stockholm, Sweden
- Senior Research Engineer at Electronic Arts, Stockholm, Sweden
- Senior Audio Software Engineer at Electronic Arts, Stockholm, Sweden
- 3D Programming Team Lead at Massive Entertainment, Malmö, Sweden
- Anti-Cheat Programmer at Massive Entertainment, Malmö, Sweden
- Senior Product Manager - Paper.io 2 at Voodoo, Paris, France
- Senior Level Designer - Hole.io at Voodoo, Paris, France
- Product Lead - Portfolio Midcore Games at Voodoo, Barcelona, Spain
Upcoming events here
- Invest in Games: 11 Nov 2026, Stockholm, Sweden
- DreamHack Stockholm: 27–29 Nov 2026, Stockholm, Sweden
- Umeå Game Conference: 26–28 Jan 2027, Umeå, Sweden
- Nordic Game: 25–28 May 2027, Malmö, Sweden
General information, not tax, legal or immigration advice.