Technical Producer

GSC Game World · Kyiv, Ukraine

Discipline
Production
Seniority
Mid (from the description)
Work model
Not stated
Employment type
Not stated
Pay
Pay not stated
Posted
Not stated
First seen on Hakken
22 Oct

Apply on the studio's site

About the role

Back to Careers

Open Position

Production / Project Management

Technical Producer

About the Role

As a Producer, you will work with functional and cross‑functional teams, fostering a cohesive and productive environment to drive successful development and delivery of projects.

Requirements

  • 4+ years of experience in the gaming industry as a Technical Producer or similar role.
  • Experience with iterative, incremental, and linear (waterfall) development.
  • Systemic approach to issue resolution and product/process creation.
  • Ability to follow guidelines and adapt them when necessary.
  • Team management and conflict resolution skills.
  • Understanding of the Game Development Life Cycle.
  • Competency with Google Suite, Atlassian tools (Jira, Confluence), Miro, Slack.
  • English — Upper Intermediate.
  • Understanding of Unreal Engine 5.

Duties

Technical Workflow Optimization

  • Analyze and improve production workflows to maximize team efficiency.
  • Ensure the team has the tools, software, and processes needed for high‑quality work.
  • Oversee integration of new technologies, tools, and pipelines in collaboration with technical directors and IT.

Resource Management

  • Manage project resources (hardware, software, external services) within budget constraints.
  • Oversee scheduling and workload distribution across technical teams.

Quality Assurance & Technical Standards

  • Collaborate with QA to define technical testing protocols and performance standards.
  • Ensure platform compatibility, optimization, and adherence to AAA‑level technical standards.

Preferred Qualifications

  • Advanced technical knowledge in rendering, AI, engine architecture, or systems engineering.
  • Experience with live service or post‑launch development for AAA games.
  • Passion for video games and awareness of current gaming technology trends.

Will Be a Plus

  • Understanding of Kanban and Scaled Agile methodologies (SAFe, LeSS, Nexus).
  • Facilitation skills (Six Thinking Hats, Liberating Structures) and team coaching experience.
  • Understanding of team dynamics and change introduction cycles.
  • Prior experience as Developer, Game Designer, or QA.
  • Hands‑on experience in AAA projects.

Work Format

  • Office — Prague.
  • Office — Kyiv.
  • Remote.

Hiring Steps

  • Recruiter interview.
  • Technical interview.
  • Cultural interview.

Apply for this position

Oleksandra Volovenko

Recruiter

ovolovenko@stalker2.comLinkedin

Application Form

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From the studio's careers page (site). Checked 10 Nov.