Senior Sound Designer (m/f/d)

Welevel · Munich, Germany

Discipline
Audio
Seniority
Senior
Work model
Not stated
Employment type
Not stated
Pay
Pay not stated
Posted
20 Jun
First seen on Hakken
22 Oct

Apply on the studio's site

About the role

Why us?

  • Work from our studio in the heart of Munich, alongside a passionate, multidisciplinary team.
  • Free beverages, regular team activities, and a creative, collaborative environment.
  • Shape a blockbuster AAA title from the ground up.

Your Role

Craft immersive audio experiences for our AAA survival city-building game. You will be responsible for designing dynamic soundscapes, implementing real-time audio effects, and ensuring a high-quality audio experience.

Responsibilities

  • Design and implement immersive sound effects, including environment, UI, and combat sounds.
  • Work with Unreal Engine's Sounds System and procedural audio tools.
  • Develop adaptive sound systems that respond to gameplay and world events.
  • Collaborate with programmers to implement spatial audio and real-time mixing.
  • Record, edit, and mix high-quality SFX assets.
  • Optimize sound design for open-world and multiplayer performance.

Requirements

  • 3+ years of experience in game sound design
  • Expertise in Unreal Engine 5 audio, Wwise, and FMOD
  • Experience creating high-quality sound effects
  • Experience designing procedural and adaptive audio systems
  • Passion for soundscapes in survival and city-building games
  • Ability to work onsite in Munich, Germany
  • Valid EU work authorization

What we offer

  • The opportunity to work on an ambitious AAA title.
  • A dynamic, fast-moving work environment.
  • Competitive salary and benefits, including relocation assistance.
  • A central Munich location.

From the studio's careers page (site). Checked 10 Nov.