Level Designer
Illusion Ray · Poland
- Discipline
- Design
- Seniority
- Mid (from the description)
- Work model
- Not stated
- Employment type
- Not stated
- Pay
- Pay not stated
- Posted
- Not stated
- First seen on Hakken
- 20 Oct
About the role
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LEVEL DESIGNER
The person on this position will be responsible for creating outstanding gameplay spaces, providing a coherent, gameplay and visual, plastic environment of the open world of the game.
DAILY RESPONSIBILITIES
- Designing, iterating on and polishing in-game levels, placing geometry and sculpting the open world landscape based on the needs of the gameplay.
- Managing your levels throughout the entire production cycle - from idea to the final implementation.
- Creating prototypes of the game environment, establishing layouts and consciously creating space with the use of interactive and non-interactive elements.
- Creating a blockout of levels in the engine editor and delivering a playable prototype throughout the all production phase.
- Working with balance and improving individual levels / locations of the game world in order to ensure the right gameplay assumptions.
- Integration of all the elements of the level (such as AI, interactive objects, sounds, etc.) as the studio works progress.
MUST HAVE
- At least 2 years of experience in a Level Designer position in games.
- Undeniable knowledge of the Unreal Engine 5.
- Great skills in working with Adobe Photoshop.
- Strong knowledge of the concept of macro and micro space in the design of the game environment.
- Strong sense of scale and spatial awareness.
- Great understanding of how to engage the player while exploring the open world of the game.
- A global understanding of space in open world games.
- Strong orientation to meet the requirements and needs of the game.
- Independence and hard work organization skills.
- Excellent communication skills.
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From the studio's careers page (site). Checked 10 Nov.