Gameplay Animator
Illusion Ray · Poland
- Discipline
- Animation
- Seniority
- Mid (from the description)
- Work model
- Not stated
- Employment type
- Not stated
- Pay
- Pay not stated
- Posted
- Not stated
- First seen on Hakken
- 20 Oct
About the role
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GAMEPLAY ANIMATOR
The person on this position will be responsible for creating high-quality animations of characters and creatures for combat systems and cooperation in the creation of material from mocap sessions, while maintaining the implementation requirements for individual actions in the game.
DAILY RESPONSIBILITIES
- Creating high-quality animations using motion capture materials and keyframes.
- Analysis and re-work of previously created animations to improve timing and dynamics.
- Developing animation creation processes form the conceptual phase to the final implementation.
- Work closely with teams of designers in creating the required feeling of the game.
MUST HAVE
- At least 2 years of documented experience in video game animation.
- Undeniable knowledge of the process of creating combat system-oriented animations.
- Strong knowledge of Unreal Engine 5 animation tools.
- Great sense of animation dynamics and pace.
- Experience of working with cleaning mocap session materials.
- Incredible creativity and ingenuity.
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From the studio's careers page (site). Checked 10 Nov.