Combat Game Designer (F/M/NB)

Ubisoft · Bordeaux, France

Discipline
Design
Seniority
Not stated
Work model
Not stated
Employment type
Permanent
Pay
Pay not stated
Posted
6 Nov
First seen on Hakken
7 Nov

Apply on the studio's site

About the role

Job Description

As a Combat Game Designer at Ubisoft Bordeaux, you will design and refine combat systems that support the game’s creative direction and intended player experience.

What you’ll do

  • Design combat systems and mechanics that align with the game’s creative direction, including 3C and archetypes
  • Model and tune game systems, including rewards and features, to support player engagement
  • Develop prototypes to test and refine systems before production, then assess how well they meet design goals
  • Standardize and document combat systems, and communicate design choices to the combat team and wider production team
  • Write clear design documents that explain the game’s vision and how combat systems support it
  • Work with multidisciplinary teams from concept to release to help implement features and assets in the game to the expected quality and schedule

Qualifications

What you bring to the team

  • Experience as a Combat Designer on at least one released game
  • Game design experience, particularly with combat systems
  • Ability to explain gameplay fundamentals and design choices clearly
  • Strong communication skills across multidisciplinary teams
  • Ability to work both self-directed and collaboratively
  • Interest in game mechanics, accessibility, user interfaces, iterative design, and playtesting

Additional Information

  • Contrat: Permanent Contract
  • Lieux: Bordeaux

From the studio's careers page (smartrecruiters). Checked 10 Nov.