Character Technical Artist (Content & Performance, UE5)

GSC Game World · Kyiv, Ukraine

Discipline
Tech Art
Seniority
Mid (from the description)
Work model
Not stated
Employment type
Not stated
Pay
Pay not stated
Posted
Not stated
First seen on Hakken
22 Oct

Apply on the studio's site

About the role

Back to Careers

Open Position

Engineering / Development

Character Technical Artist (Content & Performance, UE5)

Responsibilities

  • Document and maintain limits, guidelines and best practices along with the Art and Creature teams.
  • Own the character pipeline from DCC to UE5, including asset validation.
  • Build and maintain character customization with Mutable.
  • Integrate MetaHuman characters for production, including grooms and LODs.
  • Set and enforce character budgets, profile performance, and optimize characters.
  • Own character materials: skin, hair, eyes and cloth.
  • Build tools when necessary to support artists and outsourcing, or communicate requirements to the Central Tech Art Pipeline team.

Candidate Requirements

  • 3+ years of experience as a Technical Artist with a character focus.
  • Strong UE5 experience with characters: skeletal meshes, LODs, materials.
  • Production experience with MetaHuman.
  • Experience with Mutable or another modular customization system.
  • Performance profiling and optimization in Unreal.
  • Experience with tools and DCCs.

Personal qualities

  • Ownership.
  • Ability to identify pipeline problems quickly.
  • Values collaboration over personal brilliance.
  • Good communicator and easy to work with.

Will be a plus

  • C++ (UE5).
  • Houdini.
  • Chaos Cloth and groom tools.

Work format

  • Office (Prague)
  • Office (Kyiv)
  • Remote (Across Europe/Ukraine)

Apply for this position

Uladzimir Piatrou

Lead Recruiter

vpetrov@stalker2.comLinkedin

Application Form

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From the studio's careers page (site). Checked 10 Nov.