Character Technical Artist (Content & Performance, UE5)
GSC Game World · Kyiv, Ukraine
- Discipline
- Tech Art
- Seniority
- Mid (from the description)
- Work model
- Not stated
- Employment type
- Not stated
- Pay
- Pay not stated
- Posted
- Not stated
- First seen on Hakken
- 22 Oct
About the role
Back to Careers
Open Position
Engineering / Development
Character Technical Artist (Content & Performance, UE5)
Responsibilities
- Document and maintain limits, guidelines and best practices along with the Art and Creature teams.
- Own the character pipeline from DCC to UE5, including asset validation.
- Build and maintain character customization with Mutable.
- Integrate MetaHuman characters for production, including grooms and LODs.
- Set and enforce character budgets, profile performance, and optimize characters.
- Own character materials: skin, hair, eyes and cloth.
- Build tools when necessary to support artists and outsourcing, or communicate requirements to the Central Tech Art Pipeline team.
Candidate Requirements
- 3+ years of experience as a Technical Artist with a character focus.
- Strong UE5 experience with characters: skeletal meshes, LODs, materials.
- Production experience with MetaHuman.
- Experience with Mutable or another modular customization system.
- Performance profiling and optimization in Unreal.
- Experience with tools and DCCs.
Personal qualities
- Ownership.
- Ability to identify pipeline problems quickly.
- Values collaboration over personal brilliance.
- Good communicator and easy to work with.
Will be a plus
- C++ (UE5).
- Houdini.
- Chaos Cloth and groom tools.
Work format
- Office (Prague)
- Office (Kyiv)
- Remote (Across Europe/Ukraine)
Apply for this position
Uladzimir Piatrou
Lead Recruiter
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From the studio's careers page (site). Checked 10 Nov.