Character Artist

Illusion Ray · Poland

Discipline
Art
Seniority
Mid (from the description)
Work model
Not stated
Employment type
Not stated
Pay
Pay not stated
Posted
Not stated
First seen on Hakken
20 Oct

Apply on the studio's site

About the role

  • GAMES
  • NEWS
  • ABOUT
  • INVESTORS
  • CAREERS
  • CONTACT

SEE ALL OPEN POSITIONS

CHARACTER ARTIST

The person on this position will be responsible for creating amazing characters anda a variety of armor and clothing sets in a unique game style.

DAILY RESPONSIBILITIES

  • Creating humanoid and non-humanoid characters, including various pieces of armors and clothes sets.
  • Creating 3D models according to defined technical requirements and ensuring the quired quality of textures.
  • Work closely with animators and technical artist teams.
  • Learning and developing the internal tools of the studio in the process of creating individual game objects.

MUST HAVE

  • At least 2 years of experience on the Character Artist position.
  • Strong skills in creating unique and memorable characters.
  • Strong skills in working with one of the leading 3D software (Blender, 3ds Max, Maya) and a 2D graphics editing software (Adobe Photoshop).
  • Strong skills in modeling, UV unfolding and texturing 3D objects.
  • Excellent character sculpting skills using Zbrush,
  • An undeniable understanding of the human form and anatomy.
  • Experience in creating modular game assets.
  • Great knowledge of Substance Painter.
  • Very good knowledge of creating 3D assets for Unreal Engine 5.

APPLY NOW

FOLLOW US!

2025 Illusion Ray S.A. All rights reserved | Privacy Policy

From the studio's careers page (site). Checked 10 Nov.