Advanced Technical Designer
WB Games Montréal Inc. · Montreal, Canada
- Discipline
- Design
- Seniority
- Senior (from the description)
- Work model
- Not stated
- Employment type
- Not stated
- Pay
- Pay not stated
- Posted
- Not stated
- First seen on Hakken
- 20 Oct
About the role
Advanced Technical Designer
Advanced Technical Designer
Design
JOB ID: R000109226
Full Time
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About the Company
Skydance is a next-generation global media and entertainment company, comprised of three business segments: Studios, Direct-to-Consumer, and TV Media. Skydance's portfolio unites legendary brands, including Paramount, Warner Bros., HBO and HBO Max, Paramount+, Pluto TV, CBS, CNN, CBS Sports, TNT Sports, Nickelodeon, Cartoon Network, MTV, Food Network, BET, HGTV, and Comedy Central.
About WB Games Montréal
WB Games Montréal is a division of Warner Bros Interactive Entertainment (WBIE). Founded in 2010, we are 300+ creative team members strong who join forces every day to create unforgettable AAA experiences across all platforms.
Job Description
WB Games Montreal, a division of Warner Bros. Interactive Entertainment (WBIE), seeks an Advanced Technical Designer.
Your New Role…
In this role, you will be responsible for designing, prototyping, implementing and maintaininginteractive gameplay systems, technical content and the platform that supports them, ensuring feasibility, integration quality and performance. You will act as a technical key contributorwithin the Tech Design team. Passion for video gamesis essential to this role.
At the Advancedlevel: you are a go-to ownerfor complex Tech Design segments; you influencefeasibility, scope and Blueprint patterns with Design and Production; you actively mentorand unblockthe team on content integration and performance.
Your Role Accountabilities...
- Create and maintaintechnical configurations for game features (engine, editor, proprietary WB tools) and evolve editor workflows (placement, data layers, preview, debug, validation, naming conventions).
- Design, develop, maintain and debughigh-performance, maintainable interactive gameplay systems and content (definitions, conditions, gameplay tags, volumes, scripted sequences, animation integration) suited to console/PC constraints and large-scale content integration.
- Prototype, integrate and iterateto validate feasibility, scope and quality; implement and preservedesign integrity through design revisions across development.
- Support scripted contentwith Level Design and validate integrationof gameplay systems (encounters, interactions, progression, camera, cinematics) within content scenarios.
- Collaboratewith Level Design, Game Design, Art, VFX, Programming and QA: gather requirements, document setups, integrate revisions and resolve gameplay, content integration and performance issues.
- Identify dependenciesacross teams, systems and assets; align Production and disciplines; adjust level of polishbased on phase and quality targets; leverage QA and playtest feedback.
- Participate in technical reviews, champion technical excellence and gameplay milestone technical validation where relevant; mentoron gameplay practices and produce technical documentation (TDDs, architecture notes, content integration guides).
- Maintain technology watchon the technical and gameplay practices; promote good practices and contribute to continuous improvement of high-performance, cutting-edge software.
Qualifications & Experience…
- At least 8 yearsof technical design experience in the video game industry.
- Contributed to at least two AAA titles, including one shippedconsole/PC release; open-world, action-adventure, narrative or other significant relevant experience strongly valued.
- Experience in large-scale developmentfor consoles and PC across the full cycle (prototyping, production, delivery), including post-launch (DLC, title updates).
- Optimization and debugging skillson PC and consoles; ability to analyze performance and recommend improvements (Blueprint reviews, profiling, World Partition, budgets, streaming).
- Strong Unreal Engine 5 proficiencyfor technical gameplay: advanced Blueprint, gameplay tags, data layers, animation integration; State Trees, Ability System, game-AI configuration, spawn systems and gameplay conditions; EQS, interaction systems, gameplay cameras and cinematics/gameplay integration.
- Knowledge of development tools (Perforce, JIRAand bug tracking tools).
- Familiarity with a 3D DCC(Maya or 3DS Max) considered a major asset; ability to read C++or programming/scripting experience considered a strong asset.
- Ability to communicateclearly, concisely and transparently, in writing and verbally, with design and programming teams.
- Strong problem-solvingand troubleshooting skills; results-oriented. Self-motivated team player with a positive attitude and strong work ethic.
- Ability to prioritizework with Production, calibrate deliverable qualityto phase and milestone context, and self-manage executionagainst agreed goals and plans.
- Ability to drive ambiguous technical topics forwardin collaboration with Design and Production; initiative and professional rigor.
- Ability to guideless experienced team members and collaborate with internal and external resources.
From the studio's careers page (site). Checked 10 Nov.